Cineplex Ticketing

Exploring opportunities to optimize online ticket-buying for groups of moviegoers.

Role

Toolkit

Team

Time

Background

Going to the cinemas has long been a social activity, friends seeing a long-awaited movie, couples going on their first date, parents watching with their kids, and so much more. Safe to say, going to the movies can be a memorable group experience.

More recently, cinemas adopted a digital ticketing system that carries several benefits. Audiences can skip the line at the counter, purchase tickets anytime and anywhere, and view movie details in advance.

Cineplex Entertainment, Canada's leading cinema chain, use their website as a digital ticketing platform.  

Challenge

However, the digital ticketing experience is not immune to issues that make it harder for users to purchase tickets. To identify them, research should be conducted. The most pressing issues can be investigated further to recommend further action. Additionally, understanding user behavior can help us to make a simple experience greater. So, our first question becomes

How might we discover the behaviors and issues of Cineplex website users to enhance the experience of buying tickets for groups?

Research Findings

How might we discover the behaviors and pain points of Cineplex users to enhance the experience of buying tickets in a group setting?

This project is being reworked.

Check back in later or scroll to see what's in store!

Overview of the Research Process

1.0. Planning

User Interviews

To start, six research questions addressing specific aspects of the ticket-buying experience were established. By the investigation's end, a holistic understanding of the problem space will be gained.

  1. How easily can users, experienced or new, define the number of seats and select them?
  2. How does knowing or not knowing what to watch affect the process of the user’s ticket booking?
  3. How does buying tickets for larger groups differ from buying tickets for a smaller group, and how does this affect the user’s processes?
  4. How does the user's start point affect the process of their ticket booking?
  5. How efficiently can users revise their seating post-booking?
  6. How do users perceive the duration and steps involved in buying group movie tickets?

1.1. Planning

Participant Profile

To meet the study's purposes , 2 usability testers were recruited and screened

2 Participants, both of whom

1.2. Planning

Test Schedule

Based on the above directives, a test schedule with timings was developed. The researcher will follow it loosely as changes are to be expected during the actual test.

1. Pre-test Arrangements

10 Minutes

  • Gather the participants’ written evidence of consent (signed non-disclosures and recording consent forms)
  • Have the participants write a background questionnaire

2. Background Interview

10 Minutes

Ask the participants open-ended questions to understand the context that shape their future behaviors and opinions.

3. Task Scenario Briefing

3 Scenarios / 10 Minutes

Provide participants with a task scenario and have them understand the objective with verbal confirmation that they understand. Three task scenarios are available and given out in the prescribed order.

4. Conducting Tests

3 Tests / 30 Minutes

Participants perform the task scenarios on the Cineplex website and are encouraged to think aloud. Participants are not expected to complete payment.

5. Post-test Interview

3 Interviews / 15 Minutes

Ask open-ended questions geared to each task scenario, to reveal:

  • Notable stumbling blocks 
  • Moments of success 
  • Perceived duration against expected duration

6. Debriefing

10 minutes

Discuss:

  • Storing and treatment of recorded data
  • Open-ended thoughts regarding their test experience
  • Notable stumbling blocks or moments of success

1.3. Planning

Testing Environment

The test environment aims to closely simulate buying tickets with a group to create data closest to real-world conditions. To suit the participants availabilities, in-person and remote options were devised.

In either case, the participants were to:

Use their own laptop and record their screen with the native screen recording software (mouse must be visible).

Be exposed to background noise of frequent text messages to mimic group discussions

Be allowed to look at phone notifications to simulate distractions from group members. 

Remote

Zoom Environment

Screen, video, and audio material will be shared by the participant and recorded by the moderator in the Zoom environment.

The participant will be asked to play the background noise on their end.

In-Person

Room Environment

Video and audio material will be recorded by the moderator with equipment of their choice.

The moderator will play the background noise using their phone.

Planning Phase

Test Plan

A more detailed account into all of the above can be found in the test plan accessible below.

Analysis Phase

Gathered Data

The gathered quantitative and qualitative data will work hand-in-hand to support claims of error, success, and recommendation.

Quantitative Data

consisted of measured time for tasks and countable instances of digital screens/errors. Charts were used to visually identify outstanding patterns.

Qualitative Data

included body language, emotions, direct quotes, etc. These were analyzed for themes and associated with a positive or negative quality, and the screen associated with them.

Filter Screen

"I'm searching for a way to filter out the family friendly movies ... Doesn't seem to have it"

Sign In Screen

"Wait, did it work? ... there were no notifications telling me whether it was successful or not."

Evaluation Phase

Errors and Successes

The research findings were evaluated against the success criteria established in the test plan as well as an issue severity scale.

Success

Failed

Out of 9 issues, the 3 most severe can be seen below:

#1

Error Messages

lack clarity and direction, not showing up at times.

Level 4 - Unusable

#2

Movie Filters

are not reflective of movie-specific information such as showtimes and film rating.

Level 3 - Severe

#3

Pop up Blockers

prevent users from getting sign in notifications.

Level 3 - Severe

Evaluation Phase

Answering Research Questions

Using the gathered data, the six research questions established at the start can be answered, as seen below.

How easily can users, both experienced and newly registered, define the number of people getting seats and select those seats?

Regardless of experience level,

defining the number of seats was easily achieved due to an appropriate use of codes and good prompting.

the ease of selecting seats depended on the user's:

  • understanding of Cineplex seating guidelines
  • grasp on the website seat editing functions
  • personal preferences.
How does buying tickets for larger groups differ from buying tickets for a smaller group, and how does this affect the user’s processes?

Buying tickets for a larger group spawns more considerations including:

  • time availability.

  • prefered seating

  • interpersonal relationships

This increasing the duration and mental effort put into seat selection and ticket-buying.

How efficiently can users revise their seating post-booking?

Both users clicked on the link to the seats page instead of tickets page when attempting to revise the number of tickets.

However, they were able to quickly recover from this error as the topology of tickets, seats, and payment pages guides the user to flip through them/backtrack/trace back their steps in a straightforward manner. 

How does knowing or not knowing what to watch affect the process of the user’s ticket booking?

Knowing what movie to watch takes less time creates less decision making while not knowing does the opposite. More decision making equals taking more time and decision making for a movie involves considering the movie, location, ratings, and genre. When browsing for a movie for a specific genre, time, or location, users looked for a filter function to help them narrow down the search. However, Cineplex’s filters do not fulfill this requirement.

How does the user's start point affect the process of their ticket booking?

When starting with creating an account, there is a potential for it to be difficult. However, logging in and being logged in are viewed as simple enough and convenient things to do.
Therefore, most users do not find a problem with having to log in and the potential for a difficult sign up should be minimized.

How do users perceive the duration and steps involved in buying group movie tickets?

Users tend to perceive time in intervals of 5 minutes. Aside from that, some users tended to overestimate the amount of time to perform tasks whereas other users underestimated the amount of time or guessed in the range of the actual time. For the sign up process, there were two conflicting views as one user found it to be way too long whereas the other user found it to be quick and easy. Although the browsing period was viewed as taking some time, some users found it to be within their expectation while others found that it takes too long. 

Evaluation Phase

Suggestions

Based on the findings, several suggestions can be made. Suggestions are driven by research and some were proposed by the participants. Below are some suggestions tackling the 3 most severe issues.

#1

Error Messages

Users can receive suggestions on how to arrange their seats based on the error they received.

#2

Movie Filters

Adding filters for genre, time, and location to make browsing more efficient.

#3

Pop up Blockers

A warning message that pop ups with important procedures and informations will not be viewable unless the user turns off their pop up blocker.

Reflection

Takeaways

Combine spoken and written discussion

Some of the most valuable insights came from the discussions that happened while the participant wrote in their questionnaires.

Two is better than one

A larger team would have been helpful as I struggled to moderate the test, take notes, and keep track of the time all at once.

Double check your scenarios

The task scenario I prepared was invalid on the day of as the movie became unavailable. I was able to pivot but it can be easily avoided in the future.

What's Next?

Pitching to Cineplex

Communicating with the stakeholder would help to further align the research effort towards their business goals.